An Alternative to AC and DR

Mechanics

Lately I’ve been trying to decide if I should have attack rolls in my ruleset or not. I’ve played both ways and like auto-hit attacks for two reasons: they’re fast and missing is boring anyway. However, I recognize that the threat of a miss might encourage players to be more creative in combat and the ability to differentiate between a good fighter and a bad fighter just by looking at one number on a character sheet has some value.

But that’s a decision for another day. Were I to remove attack rolls I’d need a mechanic to represent armor in place of AC. Armor as damage reduction comes to mind and I did briefly trial it last year.

Here’s a look at the effects of DR:

Armord4 average damaged6 average damaged8 average damage
None2.53.5 4.5
DR-11.52.53.5
DR-20.751.662.625
DR-30.2511.875
DR-400.51.25

DR is absurdly powerful at the damage scales commonly used in D&D and similar games. Any more than a couple points and you’re nigh unkillable.

GLOG Class: Soldier

Class, GLOG, Janakota

This class is intended to be another alternative to the Fighter, like the hireling-focused Veteran. The Soldier is straightforward and excels at damage output and survivability. The starting equipment will need to be changed for your setting: the equipment here is for an upcoming game set on Janakota, an island off the coast of Yoon-Suin. Each set of gear here includes an item specific to a location in Yoon-Suin and is intended to hint at the character’s history.

GLOG Class: Veteran

Class, GLOG, Janakota

The Veteran is intended to be a variation on the Fighter focused on support and hirelings while still being an able combatant. The starting equipment will need to be changed for your setting: the equipment here is for an upcoming game set on Janakota, an island off the coast of Yoon-Suin. Each set of gear here includes an item specific to a polity in Yoon-Suin and is intended to hint at the character’s history. The War Stories and Old Contacts abilities will also give the player and referee many opportunities to discover the character’s past.